Alright, time to talk about the current status of COTV and its future. So far cotv progress has been pretty good, much of phase 1 is being reworked into a more original phase with some cool new features. however, scratch/turbowarp is not a very good game engine. It takes up a lot of space, it has many limits, and it's pretty slow. Now normally scratch/turbowarp can take the games people make because they aren't that big, cotv, on the other hand, is getting to be very large. My laptop is slowly starting to slow down when running it and by the time phase 2 is either completely finished or halfway finished, I will have to start coding on my gaming PC which will slow down coding a lot because I code most of the time on my laptop. I am starting to question if I can even finish the game. If I can't the scratch version will be canceled. I will then learn another coding language and recreate cotv. Well, that's all I wanted to share, Phase 1 progress vid coming soon.
Next up
Happy Halloween, I was bored in coding class
I love like making an engine and being like, "wow its stable" like im not on a macbook, anyways i cant wait to send it to people and they're gonna be all "MY FUCKING PC____________"
I've recently realized I have approached making UT games wrong.
Why the fuck is there a 67 button on life 360
few images to show im alive
epic teaser
Item UI
If you have any suggestions (UI wise) lemme know
when you keep losing code so u use a custom block to find it
Old cotv versions are not bugged what so ever
HARD at work with team members










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