Alright, time to talk about the current status of COTV and its future. So far cotv progress has been pretty good, much of phase 1 is being reworked into a more original phase with some cool new features. however, scratch/turbowarp is not a very good game engine. It takes up a lot of space, it has many limits, and it's pretty slow. Now normally scratch/turbowarp can take the games people make because they aren't that big, cotv, on the other hand, is getting to be very large. My laptop is slowly starting to slow down when running it and by the time phase 2 is either completely finished or halfway finished, I will have to start coding on my gaming PC which will slow down coding a lot because I code most of the time on my laptop. I am starting to question if I can even finish the game. If I can't the scratch version will be canceled. I will then learn another coding language and recreate cotv. Well, that's all I wanted to share, Phase 1 progress vid coming soon.
Next up
little 3b thing
You know you've been playing War Thunder to late at night when you start getting political cause of this MF
Yo, if anyone plays helldivers 2 message me :)
prime weight
alright because of no July Devlog you guy get this screenshot. Sprites by mr astro
I feel like I should give a little update on where we currently are progress-wise
I found it, THE ORB
funny
also maybe ill release the old spritesheets for this game, or maybe even the current (though that might not come true)
Happy bird day, so uh, heres a little side project im doin for fun, my own underfell take(what)
OG sprite by inker, edited by me
Bg by me
call of the-ok wtf
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