Game
✧ Deltarune: Beyond the Darkness ✧

3 years ago

The Cyan (Patience) and Orange (Bravery) Soul Mode will function like this:

Cyan: You have a Bar that slowly refills itself, once it's out you're stuck to stand still for a few Seconds.

Orange: Constant Moving, no stopping, dont let it hit the Walls.




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Leaning more into the uh.. Snowdin part of Undertale with these 2.

Yes its still Funny FNaF Reference lol

Merry [CHRISMAAA] and Happy [NEO] Year!

The Team is still taking it's Break, but know that we arent dead yet [least i hope so]. There isn't anything major to announce so... Take this crude Deltafell Zatick Design I made lol.

'Till next Year!

We at Deltarune: Beyond the Dankness, wanna thank all of our Fans for contributing and helping this Community grow.

Your total support and submission to make this project reality is amazing. So as a Thx; I drew this artwork for ya.

Aint it beatiful?

through the valley

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It may not look much different, but I got an Idea how to make it more Unique. (Second Image is First Version)

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Would be nice if they appeared in the Mario Galaxy Movie, altough I doubt it.

Here is a Chad Oe thinking.

What is he thinking? Who knows!

TODAY IS MY #spawnday !!

Can’t believe it’s already been a year since I created this account. I'm so grateful for everyone here!

Celebrating with a recap of some of my art from this year

#digitalart #digitalartist #art #undertale #deltarune

More Pikrune stuff is comming along, altough I havent really much to share yet.

For now though: Enjoy a little Sprite work for CAPSULE (aka MANTLE but Pikrune edition) and the uh.. idk PROGG? (Friend equivalent? Not sure yet)

Hope you like it!