Game
✧ Deltarune: Beyond the Darkness ✧

3 years ago

The Cyan (Patience) and Orange (Bravery) Soul Mode will function like this:

Cyan: You have a Bar that slowly refills itself, once it's out you're stuck to stand still for a few Seconds.

Orange: Constant Moving, no stopping, dont let it hit the Walls.




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More Pikrune stuff is comming along, altough I havent really much to share yet.

For now though: Enjoy a little Sprite work for CAPSULE (aka MANTLE but Pikrune edition) and the uh.. idk PROGG? (Friend equivalent? Not sure yet)

Hope you like it!

We wanna Thank anyone for Sticking around, even if Silent, and making us think you care.

Altough the Projects Future is a bit.. unclear, we Hope our Ideas & Creations remain in Memories.

Thank you, and have a Good new Year.

A MS-Paint Comic adressing current Situations of Age Verification and alike:

UTDR Styled - Nocturnis' OCs

Merry [CHRISMAAA] and Happy [NEO] Year!

The Team is still taking it's Break, but know that we arent dead yet [least i hope so]. There isn't anything major to announce so... Take this crude Deltafell Zatick Design I made lol.

'Till next Year!

gulp more progress -Finished the calculator -Added Alphys -Added Asgore -Added Axis -Added Temmie -Added Noelle -Added Undyne armor alt -Added Susie -Added MK -New Skele bro designs -Few changes to Ceroba -Added the Kings Personal Guard

I think Roblox is deaf guys; They think nobody wants these, even though they are still used today.

So.. its nothing really Special, but here are some Concept Ideas for Re-Designing some of the Characters, be it just Minor or some Major Aspects.

Characters in Order: Zatick Zestatic, Toby & Tapi (and Projectionist) and Roaring Knight (Our Take)

I call this masterpiece "BIG ART"

Here is a Chad Oe thinking.

What is he thinking? Who knows!