Game
✧ Deltarune: Beyond the Darkness ✧

3 years ago

The Cyan (Patience) and Orange (Bravery) Soul Mode will function like this:

Cyan: You have a Bar that slowly refills itself, once it's out you're stuck to stand still for a few Seconds.

Orange: Constant Moving, no stopping, dont let it hit the Walls.




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I think Roblox is deaf guys; They think nobody wants these, even though they are still used today.

For a long time now I had an Idea for quite a big Story, mostly focused on the Concept of: Gems and whatnot (No, its not a Steven Universe AU)

I may try to show a bit of that Idea, for now though: Here is a Antagonistic Character made for that Idea.

Merry [CHRISMAAA] and Happy [NEO] Year!

The Team is still taking it's Break, but know that we arent dead yet [least i hope so]. There isn't anything major to announce so... Take this crude Deltafell Zatick Design I made lol.

'Till next Year!

3/ 4's Angle

I dont think many of you had been properly Introduced to Grrunol yet, the Caveman Secret Boss.

He alongside Sputty are both Secret Bosses planned for the Museum Bonus Chapter.

What do you think of him? Share your Feelings!

DELTAFELL: THE SNOWY SWAMP DEVLOG

Thank you. For the Years and Sharing; We Thank you.

Since Chapter 3 and 4 are on the rise; We dont know the Future for DR:BtD, if we Stay or abandon it; It's unclear.

But even then: We hope you dont Forget us, even Beyond the Darkness..

So.. its nothing really Special, but here are some Concept Ideas for Re-Designing some of the Characters, be it just Minor or some Major Aspects.

Characters in Order: Zatick Zestatic, Toby & Tapi (and Projectionist) and Roaring Knight (Our Take)

drawing ralsei sprites

Happy Valentines Day ya all!

We are done with our Break too, and to start it off; The Catnits Sprite got updated. Hope you like them!