The Deep Terror update is finally here, after all these years. Originally shelved this update, but got the motivation to work on it again. This update's got a bunch of new content in store, so get ready.
Added: The camera system has returned, revamped and better than ever
Added: All enemies have had their models/animations completely reworked
Added: Berry the Bear's side quest and his unlockable epilogue cutscene
Added: 16 unlockable achievements
Added: Commander Nathan and Donny next to the submarine when that exit is available to show they did indeed survive
Added: A gun shot sound for when The Diver shoots his harpoon gun
Added: New ambience to the office and lab areas of the map
Added: New textures for most particle effects
Added: An additional gadget can now spawn in the office
Added: The ability to close and lock the door when it's open instead of having to manually close the door first and then lock it, saving you a little bit of time and your life
Changed: Some of the loading screen hints
Changed: The ambience that plays for Monochrome mode will now sound more like Strange Terror From Beyond the Stars
Changed: Polished and finished up the maze room in the lab
Changed: Raised the volume of The Diver's shot player voicelines
Changed: Wearing the diving suit from the locker room no longer depletes your oxygen
Changed: The emergency teleport button gadget will now teleport you to one of the two life support rooms
Changed: There is no longer a chance for no gadgets to spawn on the map (this was a pretty hindering mechanic, rendering Jay's "spawns with two extra gadgets" ability pointless
Changed: Increased The Abducted's run speed slightly
Changed: Slightly decreased Barney Barnacle's sprint ability speed
Changed: Fish Mush's goo traps are now easier to break free
Changed: The Atlantean Survivor, Anguish, The Abducted and Barney Barnacle attack animations
Fixed: A bug with The Diver that had only one of his voicelines play when shooting the player instead of one of the three that were recorded
Fixed: A bug where Barney Barnacle was still inside the capsule when he has spawned
Fixed: A bug where Gargantuan Shrimp's charge attack was barely applying a speed boost
Fixed: A bug where your oxygen would deplete before you select a monster in custom mode
Fixed: An exploit where players could kick the little gates from the wrong side
Fixed: The beartrap no longer behaves weirdly when attempting an escape
Fixed: UI being off-scale
Fixed: A bug where ???'s kill animation was delayed
Removed: The useless map gadget from the game
And that's a wrap! Hope you enjoy this chunky update for Strange Terror From The Deep and I'll see y'all next time.
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