Next up
Project Case Closed
What do you think?
Survive the Nightmares:
Name: Blood Teddy
Teddy Polygons: 6'496
Development Time: 1 Week
Does this look too stiff for a knight's walk cycle?
Any suggestions for the menu screen?
Textures and some Post-Processing can go a long way!
Not biased or anything, but doesn't this game look pretty good?
Edit: I swear the game ran at like 110 fps but it freezes whenever you screenshot inside the Engine.
Working on a Modular set for the spaceship, what do you guys think?
Announcement time! (Project Case Closed)
Somebody is eager to join the nightmare...
// Johannes, The Reflex Entertainment
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