Game
Project Skellywagon

8 years ago

The Demonic Skybox


Every good 3D environment needs a tasty skybox and since Project Skellywagon plays in the city of Pandemonium - an absurdly big city full of demons - we went for a red sky, a dark cityscape and a huge evil spiraling vortex of pure evil right above it. MUHAHAHAHA

5d0a800017d16.png

Here is a small behind the scenes pic of the cityscape - right now its rather simple, but it will get more complex the further we go into the project.
The vortex is made purely in the skybox shader that we built for the game.

Here is a little look of it’s graph:

5d0a80043c468.png

Obviously the shader is much more complex than it should be, but I go a bit carried away with the details here and there and BOOM: This shader came out. Performance-wise it doesn’t seem to be problem, so it stays the way it is for now

Next up is the mechanical taxi driving prototype. See you very soon!

If you find this project interesting, give it a follow - you won’t be disappointed! ;)



0 comments

Loading...

Next up

Have a looksie at out ludum date entry!

https://gamejolt.com/games/feed-pete/489009

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Cash Banooca

Only true badasses may pass! #conceptart #art #gamedesign

Coming Soon...

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie

I hate that stupid cupcake.

(New FNAF Friday show this week) (was sick for the last few days, sorry)