2 years ago

The development of Bloody Nights last update was slowed down a lot because Clickteam stopped working for our coder so now he works remotely on MY computer to finish needed things. More details will be shown soon, but i think not much remains till release.




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Came back from work to work in Blender again. What have you been modeling lately?

Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.

Continue my work on PS1 aesthetic simulation in Blender for my next original project. Learned how to make some post processing effects, make it look more retro and texture&model wobble during animations! I like it so far!

Character Highlight - THE RABBIT

I must keep up, its my last chance this year.

new gameplay screenshot ( + all cameras are done)

ok, when u bring fnaf 2 movie into your theory - its instantly No for me.

Another quick camera animation in Ps1 style, Still learning the basics of animation since i just got alittle more time for it.

Arcade Room Reveal!

Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.