Game
Project: Blue
9 years ago

The Do Over


Project: Blue has received some criticism, rightly so, because our assets did not have a consistent style. Background elements clashed with the foreground elements, with the player and with each other.

Over the last month we have been taking an effort to try to fix that. Nearly all of the art assets for our background have been completely redone. The result is a much more consistent style. We plan on working on the player and enemies next and hope to have more to show soon.

5d0b485055cfc.gif


0 comments

Loading...

Next up

art comission.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

not the greatest house, but it's a house! :D

Some Shadow boss fight gameplay 👾

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?