Game
Project: Blue
9 years ago

The Do Over


Project: Blue has received some criticism, rightly so, because our assets did not have a consistent style. Background elements clashed with the foreground elements, with the player and with each other.

Over the last month we have been taking an effort to try to fix that. Nearly all of the art assets for our background have been completely redone. The result is a much more consistent style. We plan on working on the player and enemies next and hope to have more to show soon.

5d0b485055cfc.gif


0 comments

Loading...

Next up

Update 2.627

New challenges & new effects!

a drawing I did because I was bored😪. But I love how it turned out.😊

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Annie of the stars

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this