Game
Project: Blue
9 years ago

The Do Over


Project: Blue has received some criticism, rightly so, because our assets did not have a consistent style. Background elements clashed with the foreground elements, with the player and with each other.

Over the last month we have been taking an effort to try to fix that. Nearly all of the art assets for our background have been completely redone. The result is a much more consistent style. We plan on working on the player and enemies next and hope to have more to show soon.

5d0b485055cfc.gif


0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

"Thanks guys for endless hours of fun." πŸ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Update 2.627

New challenges & new effects!

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarΓ­a Regla. It is one of the natural wonders of the country!

Got some fun collectibles in our game, Path of Kami!

Annie of the stars