Game
Swordswinger
17 days ago

The end? (1.1.0)


It is here. (sorta)

  • Updated spear knights attack animation

  • Updated the sprite of a pushable statue in Ancient Walls

  • Updated the layouts of certain levels

  • Revamped Ghost Knights boss

  • Fixed input buffer for upslash

  • Fixed skull spawning with an incorrect offset when a crossbowman dies

  • Fixed wings not disappearing when picking up another item

  • Fixed dash having no sound when feather is equipped

  • Fixed crystal knights incorrectly reflecting lasers

  • Fixed ladders sometimes not having upper collision

  • Fixed camera not following the player when jumping on elevators

  • Fixed jittery movement of Spear of Tempest boss

  • Health and stamina icons no longer blink when loading a checkpoint

  • Blinking of HUD elements is now always in sync

  • Bouncing bubbles now have slightly wider collision

  • Pushable statues no longer slide off ledges

  • After pushing a statue off a ledge, there is now a brief period during which the player can’t fall off said ledge while still holding direction key (letting go of the key and pressing again bypasses this)

  • Player can resume movement sooner after an attack

  • Player can no longer pick up treasure, items etc. while dead

  • Enemies now chase you on slopes properly

  • Enemies now die when falling out of the level more consistently

  • Multiple enemies can now be hit with a single swing

  • Thrown great axes no longer change their trajectory mid-air outside of hard mode

  • Miners now lose aggro when out of range

  • Miners no longer fling themselves off platforms when attacking

  • Bombs thrown by miners no longer explode on contact when attempting to return to sender

  • Bombs no longer explode on contact with invisible ghosts

  • Bombs can now trigger pressure plates

  • Bomb guys are no longer affected by gravity during their dash

  • Bandits (dagger spam dudes) have new hard mode behavior

  • Explosions break destructible tiles from a bit further away

  • Ladders now pull you from slightly further away when attempting to climb them

  • Spiky platforms/flipboards are now consistently solid/damaging from respective sides

  • Stepping on a trapped/leaf platform causes nearby ones to break as well now

  • Invisible platforms are now revealed when bumping into them from any direction

  • Invincibility cloak can now be used mid-air

  • Rapier can now break fake walls

  • Quitting to world map now places you next to the chapter you returned from instead of last cleared chapter

  • Almost every chapter in the game has a Second Quest variant now

  • ...

  • Added some new levels/enemies/bosses/items (screenshots will be added soon, for now no spoilers)

The reason why this took so long to release is at the end of the list. Also, that part is not finished yet. Consider this a part 1 of a bigger update. (a teaser?)



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I changed the torch glow to actually respect the game's color palette, the effect turned out pretty intense though. Is this better?

Ohh

Dropping an update soon

Updated the gifs in the description so they show the game's current state, also more early levels are being reworked

christ

A pretty big update is coming very soon (hopefully).

As a teaser, a new soundtrack is now available. Check out "Land"!

EDIT: forgot to mention I'm not going to use the tweaked torches sorry bros

Maybe this should have been in the game from the beginning but those guys have telegraphed attacks now. Soon I'm going to release another patch, focused mainly on the early game.

Only one thing left to do...

Something

2026 for sure?