Zombies vs. Knights is drawing close to the Dec. 10th release date! Of course, thanks to my legion of testers in both the Unity3D.com and GameJolt communities, some final features are making it into the game.
-**More Units: A popular request, I originally balked at the idea of more than three units. Thanks to some repeated requests that got me thinking and tinkering, though, Siege Weapons have made it into the game! Knights get Cannons, and Zombies get a mighty Ballista. **A final, suprise unit for each side is also in the works, too!
-Online Tutorial: The game will have a full control and tactical explanation, to help new players out, and give returning players insights on different ways to win the game!
…But as they say in the Infomercials, that’s not all!
Just because a game is released, dosen’t mean it can’t and won’t be patched. Some planned features I’ve been working on include 1v1 multiplayer, achievements, and unlockable units! Whether they will all - or any of them - make it into a patch is unknown right now, but show your support for Zombies vs. Knights on launch by clicking an ad or two!
My thanks to both communities for getting the game started off! And I’m working to ensure that Zombies vs. Knights will grow into an iconic browser-based 3D game that defines how Strategy can successfully be brought to the casual gamer!
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