Okay, so we're just around the middle of the Halloween countdown. So I decided to have an example of what the recent visual work has been about.
All of the models were finished or a month ago... however, I've been working to optimise every model so they can function in a 3-D Game Engine. Here you can see the final models of Prototime Baby and Prototime Ballora; both are below 12k Verts (for reasons that'll become apparent ingame) and both use painted textures, specular maps, and bump maps.
I'm really happy with how Ballora turned out, and I think the new Ice-skates and colour scheme add a lot to her design.
Happy Counting! - Nuclear [Visuals] and the Team
Btw here's the Pt Ballora v1 in case you want to vomit
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