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Undertale: HARDMODE (203X)

13 hours ago

The extra modes devlog.


out of the stupid modes that i asked for a week ago i chose 3 that i liked and will add to the game:

*GREEN mode (already made this one) - Every time you get hit the screen gets greener. if the screen becomes too green... HE will arrive wit HIS crew...

*hell - less hp more damage and harder attacks. You will not be beating this.

*Trousling time - no karma but attacks deal much more damage.

Sans is very grateful for your ideas as he can now kill you with 300% efficiency.



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*it's you... but a little different

I'm getting bored of making attacks so i thought i'll make some funny extra settings you can turn on to make the game even harder. Give me some of your ideas cause i don't really have any creative ones!

previous last corridor screenshot was unfinished so here's a new version. it's only missing the box but i can add that later.

First attack is finally done! (the video quality got shot but i have no idea what do about that sooo...)

Also, the megalovania remix will be up on youtube in about two weeks! so that's also good news!

I really wanted to post something today but I don't have any cool progress to show and the one I do have is in dire need of music so have armless sans instead.

here, have a look at the menu.

it might still change a bit later but it's mostly done.

the music will get added to the gamejolt page soon.

in other news: this one pose has forced me to redo all the in-engine animations

what even is a "progress"?

Guys, I've been making some music for sans Undertale, why does it sound like shit?

*er er er

Devlog 1!