The goals for this week are fairly small, but they’re definitely important.
1 - Build some more set pieces to use in world building.
I’ll need a wider variety of trees, rocks, and other misc items that will fill the world.
2 - Improve the enemy system. Simple enemies are handled through spawners that spit out new enemies at random times. But I want to be able to place a specific enemy at a location (like an important chest or something) and make sure enemies stay dead when killed.
3 - Tweak the movement and collision systems to make sure they work flawlessly. There have been some minor problems with the movement and collisions and I want to make sure everything works smoothly.
Thanks for reading,
God bless
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