Game
Five Night at Powerpuff Girls 2 Recoded: Full Game (Reworked Update)
3 days ago

The Final Reworked Update has been released!


Improved Balance

The balance has been improved to make the game more possible.

Blossom, Bommer and Butch

They now have their own warning sign when they attack.

Reworked Buttercup

Her eyes glow in the second phase, but she can skip the first phase randomly.

If her eyes are glowing, close the door.

She can now break the door after two hits, so if you shine a light at her while her eyes are glowing or if her kill timer is at 45%. She'll hit the door after leaving, and if the door is destroyed, you can't close it anymore.

Reduced Buttercup's kill timer from 15s to 13s.

She now make a footstep noise after leaving, knowing that she's gone.

Increased Buttercup's speed slightly.

Bubbles

She is slower when the TV is off.

Brick

He is stalled when hiding under the bed.

Reworked Bunnmangle

She can only attack at the door now.

She can deal with either closing the door or hiding under the bed. However, she'll skip to cam 2 after hiding.

She can break the door if you close it too late, but you have an indicator showing when she'll attack depending on her attack timer.

Reduced Bunnmangle's attack timer from 20s to 13s.

Increased Bunnmangle's speed slightly.

Reduced Bunnmangle's running speed when hiding from 110 to 85.

She can be stalled when watching her at the TV.

Reworked Phantom Bunny

She can now attack the room or the TV.

If she appears in the room, hover your mouse over her for 1.2s till she disappears.

If she's slowly turning untransparent next to the TV, do not keep the TV on longer, and wait for her to disappear.

Reduced Phantom Bunny's attack timer from 10s to 9s.

Increased the number of flashes dealing with her at the door from 8 to 11.

Reduced the sanity when she jumpscares from 5% to 8%.

She can now kill you after jumpscaring 3 times, and she'll give you the red vision.

Increased the debuffs when she jumpscares for the second time. Reduced the sanity to 16%, increased the draining sanity debuff timer from 20s to 25s, and she'll block your screen for longer than usual.

Reduced the draining sanity every second debuff from 1s to 0.55s.

Mico

Fixed some bugs.

Changing the all max mode theme.

Adding the end screen after beating all CN modes.

Rework the warning, menu and extra screen.

Adding the fading thing when going back to the room.

Reduced the chance of easter eggs from 1 in 50 to 1 in 30.

Reduced the fading windup when going somewhere from 0.35s to 0.30s.

Updated Bunnmangle's render.

Updated Phantom Bunny's render.

Updated the game’s icon.

So, what now?

Since this is the last update, the game is still getting more updates, but only balance and bugs, so no. There will be no new stuff in the game anymore.

Thanks to @Cheburashka_10 for helping me with this game a lot throughout the year!



1 comment

Loading...

Next up

Hi, long time no see. I'm now back on Gamejolt and working on FNAPPG 2 Recoded now. I was learning some important things in school. My two tests are now done, so I have no tests. Also, here are the leaks for you all.

New icon for the game's new update.

This is bunnmangle, she was unused cuz babsicool have no idea for her

More leaks! :D

More leaks again cuz why not + Blossom now has white eyes

Game icon! :D

More leaks again!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.