10 months ago

The first Devlog for Interstellar Dominion 2, with updates on the level editor, and more on the included article.


ID2 Devlog #1

Lately I've been working on starting to support scripted missions for the campaign, as well as a cutscene system. The missions are very early in development so there's not much to show, but it's getting somewhere!

Visual improvements have been made to many of the particle systems, as well as reworked materials and more effects for weapon firing.

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The level editor has had it's UI updated, as well as adding new features such as duplicating objects, changing ship spawn settings, shortcuts, and more. I intend to get the level editor to a point where I can create the main missions within this editor, doing this will encourage me to make sure it's capable of a high level of customisation.

20240119_143555-min.png

The level editor saves the scene with two separate files, one with all the map objects, and another with the ship spawns. Having these separate means you can mix and match different ship spawns (battle layouts) with different maps. Hopefully soon I should have a video of the editor in action.



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Started working on a sequel to Interstellar Dominion! You'll need to jump between solar systems, fleeing from an ever-expanding alien force as you do as much as you can in the time remaining.

1.8.2 Patch Release:

- Updated HUD.

- Item & NPC rebalancing.

- More below:

Update 1.0.1 release:

- Toggle window background.

- Added stamina.

- Music shuffling.

& more in the included article!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

A look at the new ship I'm adding to my project, equipped with a handy mine launcher to take out any pursuing ships.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

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Each ship will have a unique ability that can be used once charged. Getting kills will speed up the process of unlocking the ability.

Music by SouljahdeShiva - ScannerTek (https://opengameart.org/content/scannertek).

#space #unity #combat

Some more battles with the bots! Hopefully I can get some sort of demo out soonish to test the combat and skirmish modes! #space

Music by Ruskerdax - Open Warfare https://soundcloud.com/ruskerdax

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

.GIFotchi, a virtual-pet game, has just released! Inspired by 90s/early 2000s shareware games, filled with questionable fonts, .GIFS, and the finest MIDI tracks out there!

#virtualpet #idle