Game
G4M3R_
10 years ago

The First Devlog


print(“Hello World!”)

Hello guys, Bennet here!

I’m the programmer and assemblist of G4M3R_ and I
wanted to share my first thoughts on the game.
We (Simon [The designer] and me) are in the early
development stage, but we planned a lot of things already.
I, personally, am learning to program through this.
We are using Unity3D and Blender to design the models and maps,
and MonoDevelop and Visual Studio to program the scripts.
I hope that you will have fun with the game, the first screenshot
will be going online this evening at 8pm GMT.
Bennet Fear signing out!



0 comments

Loading...

Next up

The Concept Room

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Respect (Only TLOZ Players Will Understand)