3 years ago

The first early versions of baldi's basics in minigames are out!

of course i reused some code from the original game but all else is new.

https://gamejolt.com/games/baldisbasicsinminigames/709589

#baldisbasicsinminigames




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the oneshot devs had to write a c++ binding to achieve this, meanwhile VX Ace can do this using just Win32API.

i let all tracks in my known discography compete and these are the 4 winners

check article for a full list

dithered fog :O

also assets are placeholder

NEW BALDI MOD

Baldi's Basics In CHAOS

made by:

@Nick_CornWall and @TheTopHattedStickman

The Roblox employees that made this template probably come from Java or something

i mean come on, these are tiny modules (12-80 lines) with just one function

Help Wanted!!

VilleTown is currently looking for coders, voice actors, and musicians! So if you are somewhat skilled at any of those, please leave a comment, or DM me on discord! (ckd4925_)

the image is more descriptive than this, so please read it!

ah screw it ima let it be a deluxe edition of litterally almost all my releases so far

and here's a tier list where you can barely read the text

Last Updates:

- Made leaf particle movement random.

- Reduced the damage slow-motion effect.

- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.

#gamedev

I was wondering why my track was.. 43691 bars long... It turns out that there was a marker at the very end. No clue why it was there but that caused it to want to render the maximum bars.