Next up
the oneshot devs had to write a c++ binding to achieve this, meanwhile VX Ace can do this using just Win32API.
i let all tracks in my known discography compete and these are the 4 winners
check article for a full list
dithered fog :O
also assets are placeholder
The Roblox employees that made this template probably come from Java or something
i mean come on, these are tiny modules (12-80 lines) with just one function
Help Wanted!!
VilleTown is currently looking for coders, voice actors, and musicians! So if you are somewhat skilled at any of those, please leave a comment, or DM me on discord! (ckd4925_)
the image is more descriptive than this, so please read it!
ah screw it ima let it be a deluxe edition of litterally almost all my releases so far
and here's a tier list where you can barely read the text
Last Updates:
- Made leaf particle movement random.
- Reduced the damage slow-motion effect.
- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.
I was wondering why my track was.. 43691 bars long... It turns out that there was a marker at the very end. No clue why it was there but that caused it to want to render the maximum bars.
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