Game
The Last Scratch
2 days ago

The first level will get a reworked position of objects, this is due to the fact that I will be reworking the object spawn system (including adding two new types with dialogues and a store [not only for Knuckles at the base])


that's how i'm going to do it

Spawn will not be divided into Type;X;Y, it will be whole, in Arrays, here is an example "[{"type":1},{"x":24},{"y":-10}]"

for dialog objects it is a bit more interesting, as 3 new values are added: "Character", "Dialogue" and "Frames".

example: "[{"type":12},{"x":24},{"y":-10},{"Character":NESONIC},{"Dialogue":goodview},{"Frames":4}]"

I wrote this text for myself so that I could redo the coding, for you it will simply be an interesting fact about how the game works.



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16:9 mode demo

The game folder size is 333 MB

(title has not been optimized yet.)

So far I've only uploaded the Base, and the so called "Pre Packed" collection, you can use them as icons for your levels, they will be ready for preview soon.

(guess what SCD Test looks like XD)

who is this guy???

I decided to experiment and post some of my old animations again, but here. (if anything, they have the source on the scratch site) music in the animation Moto Mojo from The Lost Files LINK to old project: https://scratch.mit.edu/projects/963730430/editor/

Hello! Today I arrived home, and decided to arrange a question answer, you write a question, and then I answer in the next post. (was inspired by the same activity from @The_Shadowfox_of_Creation )

Btw, I'm already rendering Rewrite's sprites

in the new version there will be a version check, if the version is not the right one, you will be FORCED to download a new one.

I guess I should shorten some of the lists with Json arrays...there are too many of them

Blood Sprite is soooooOOOOO SMOL

Yo, 188 megabytes