that's how i'm going to do it
Spawn will not be divided into Type;X;Y, it will be whole, in Arrays, here is an example "[{"type":1},{"x":24},{"y":-10}]"
for dialog objects it is a bit more interesting, as 3 new values are added: "Character", "Dialogue" and "Frames".
example: "[{"type":12},{"x":24},{"y":-10},{"Character":NESONIC},{"Dialogue":goodview},{"Frames":4}]"
I wrote this text for myself so that I could redo the coding, for you it will simply be an interesting fact about how the game works.
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