Game
The Last Scratch
8 months ago

The first level will get a reworked position of objects, this is due to the fact that I will be reworking the object spawn system (including adding two new types with dialogues and a store [not only for Knuckles at the base])


that's how i'm going to do it

Spawn will not be divided into Type;X;Y, it will be whole, in Arrays, here is an example "[{"type":1},{"x":24},{"y":-10}]"

for dialog objects it is a bit more interesting, as 3 new values are added: "Character", "Dialogue" and "Frames".

example: "[{"type":12},{"x":24},{"y":-10},{"Character":NESONIC},{"Dialogue":goodview},{"Frames":4}]"

I wrote this text for myself so that I could redo the coding, for you it will simply be an interesting fact about how the game works.



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It needs polishing. If you have any ideas on how to improve this interface, please let me know. I'm currently working on creating an editable level, editing it, etc. I don't know when the story will be.

Showing what's finished on ts thing. The music is placeholder and is the Chase theme from Autistic Memories.

IDK if THAT's a good place to run angst amyx, but i'll try to make it much longer

yk what is that The sound has not yet been determined

It's out now

Remember the filter from the experimental "chat" project? It's Back in a new form

Is it good? I'll post it right now

Guess what's that going to be :3