Game
The Last Scratch
3 months ago

The first level will get a reworked position of objects, this is due to the fact that I will be reworking the object spawn system (including adding two new types with dialogues and a store [not only for Knuckles at the base])


that's how i'm going to do it

Spawn will not be divided into Type;X;Y, it will be whole, in Arrays, here is an example "[{"type":1},{"x":24},{"y":-10}]"

for dialog objects it is a bit more interesting, as 3 new values are added: "Character", "Dialogue" and "Frames".

example: "[{"type":12},{"x":24},{"y":-10},{"Character":NESONIC},{"Dialogue":goodview},{"Frames":4}]"

I wrote this text for myself so that I could redo the coding, for you it will simply be an interesting fact about how the game works.



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Cool Stage, but for what exactly?...

I decided to make a small prankster, when I finish her movements, you will have to try to "kill" her, since her window runs across the screen

this is just one code, for one dialogue box, and there will be many of them.

the code is completely ready, so this piece of code is used by the game.

maybe I will add support for custom dialogues for the editor, but it is unlikely.

FURNACE!

I guess I should shorten some of the lists with Json arrays...there are too many of them

Don't forget that

I don't have the strength to continue the development right now, if someone can help in any way, ask me, mb i'll give you ops of the game.

Thank you very much for your congratulations, I am flattered.

[ARTICLE]

catch a Skateboard Cat

First attempts at music, judge as you will, I'm just getting started

So far I've only uploaded the Base, and the so called "Pre Packed" collection, you can use them as icons for your levels, they will be ready for preview soon.

(guess what SCD Test looks like XD)