Game
The Last Scratch
4 months ago

The first level will get a reworked position of objects, this is due to the fact that I will be reworking the object spawn system (including adding two new types with dialogues and a store [not only for Knuckles at the base])


that's how i'm going to do it

Spawn will not be divided into Type;X;Y, it will be whole, in Arrays, here is an example "[{"type":1},{"x":24},{"y":-10}]"

for dialog objects it is a bit more interesting, as 3 new values are added: "Character", "Dialogue" and "Frames".

example: "[{"type":12},{"x":24},{"y":-10},{"Character":NESONIC},{"Dialogue":goodview},{"Frames":4}]"

I wrote this text for myself so that I could redo the coding, for you it will simply be an interesting fact about how the game works.



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wild number for such a name XD

Sum sketch

I think I know where to use this trick with RGB channels.

Blood Sprite is soooooOOOOO SMOL

Lord X

Who makes these maps? Why are there so many errors in the map's collisions, why are there so many holes, 2D sprites? With the existing 3D models, who is even responsible for this? I want them to make something better than this piece of crap(I'm standing)

First attempts at music, judge as you will, I'm just getting started

this is just one code, for one dialogue box, and there will be many of them.

the code is completely ready, so this piece of code is used by the game.

maybe I will add support for custom dialogues for the editor, but it is unlikely.

I'm already making the base. How long have I been working on the game? Half a month? Maybe less, maybe more, I'm too lazy to remember, but soon I'll release a build, not finished, but at least something.

Future Teacher...Yes, there will be a narrator character in the tutorial, you don't mind, right?