Hi!
I just wanted to let you all know a couple of things!
1) As I have been working on my game Dust, I will begin development on TFS: Anger in September, and hopefully, It will be out by late October or early November!
2) You will not need to have played TFS: Denial, but it will provide some backstory…
3) I have received some complaints that the door in the first scene in the game is not opening… This is because you must find a key in the garden. Hopefully, this will help you in your gaming! If you have any other problems with ANY of my games, email me ([email protected]) or tweet me (@eatherjello) or just comment on the game page, I will see it from there… Have a great summer, and see you all in September!
-Eatherjello
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
So here's the first of the zodiac signs i will make for the next weeks.
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
Regional Bulbasaur. #Pokemon










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