Let me tell you a story about my so called, "Florida Project". Like a worker, I slowly chipped away at this monument of an game for the past year. I wasn't able to make any solid progress, though. With constantly redoing this and changing that, the project spent many hours in development hell (an indecisive anxious maniac at the head of development does to do that to a project!), and never got any real progress that I felt good about. Maybe I should feel impressed that I still chipped away without giving up during the unsure process of mental work, but I honestly just feel numb to it. As you can probably guess, a lack of focus held the project in the brimstone and flame of the aforementioned development hell. If I had to describe my development style a words, it would be "unorganized". The game was made with no real tangible goal in mind other than trying to do everything all at once, failing to realize the point of what it wanted to replicate. In the end, I ended up removing the page, along with all the art (backed up, of course). It was a matter of time I believe. I felt so burnt out that it was better to salvage what was left and bury the charred remains. Plus, the old followers of that game don't even use GameJolt anymore(?), so it didn't make sense to keep it up for new audiences. I still do wonder what happened to some of those users...
But all is not lost, dear reader! Although the prototype page is down, I still have full intentions of finishing this game - whether that is out of foolishness, ignorance, or stubbornness is something only you can be the judge of. Here's the deal at the moment: I already have a demo in the works that's looking much more functional than whatever garbage the prototype was. I have an updated character creator, player portraits (still working on those), system mechanics, and the shape of the map is done - just need to fill in the details, piece by piece. Once the demo is completed, I'll of course released it to the reaches of GameJolt and wait for feedback... Or maybe not? Gamejolt is rather fickle with that. In either case, I've learned that a perfect release is pointless - simply release what's there and just work at is as you go along. It's not like this is my job... As for a time frame, I can't promise anything. I guess 3 months or less is reasonable?
I don't know what it is but I feel more sure and inspired to work on the game again! Maybe it's just the reset, or something else changed. I feel more energized to work on the Florida Project; I'm not as clouded as I used to feel when working on it. I guess that year of hard work did pay off after all.
On a sidenote, I think another reason I'm still working on the project is because I enjoy the classic fallout games, and want to make something in a similar vein as those games. Besides, even though it's taken long, there's been other free roam rpgs released, and I've taken some note on those. Hopefully, with a more clear, confident direction I can deliver something that is enjoyed by the folks of GameJolt. Thanks for reading.










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