Hello everyone !
I have been quite busy with the end-of-session exams, but now I can put more time and energy into developing the full version.
I am currently working on new game mechanics that are not present in the current version. This includes an inventory system, sequences of interactions to repair or upgrade equipment (such as generators or the watchtower), new tools and gear for defense, and much more.
Also, I'm making the full version on Godot, unlike the current version made on Unity, which is a game engine I've never worked with. Fortunately, Godot is very simplistic, easy to handle and fun to work with.
I can't wait to release a devlog video about the game's development. In the meantime, I'll let you take a look at the design of one of the future unique monsters, and one of the three unique Rooted Ghouls, that will be present in the next version. His name is Stumper (for now).
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