If you’ve been paying any attention to this game’s page, it’s been well over a year since I released Version 0.8.0 of Mega-Gun Arena. In that time, my life has gone a bunch of crazy, but really cool directions… and I essentially feel like I just need to put a little cap on this project to make sure it’s not a dangling thread. I need to make sure it’s “finished,” even if that doesn’t mean it gets completed.
So yeah, Mega-Gun Arena will not be moving past its current point in development. It’s not out of a massive, “I lost all my files,” or “my computer got hacked,” kind of situation. Technically speaking, all I need to do is re-install some GM8.1 add-ons and get cracking.
But the truth is that I don’t really want to keep going. My heart’s not in it. I know that MGA isn’t a technically, mechanically or graphically impressive game. I love it to pieces, I’ve spent hundreds of hours late into the night slaving over it, but in the end I have to look at it all and wonder if it’s worth it. To try and complete something so flawed might not be possible for me - when I started making this game, I was way younger and my standard for what I could accomplish was far lower. Now that I know how much better I can do, tying myself down to such a muddled, zany, quirky mess of a game seems like a poor use of my time.
So I’m going to leave this here, as it is, without any final alterations of any kind. Enjoy it! Laugh at it! Show it to your friends! I love so much about this piece of gaming I’ve created - the peppy, sprightly, small feel of the characters, the weirdly broken weapon mechanics, my cringey and inconsistent “announcer” voice, the achievements room with its flicking fire and cozy little TV laying on the floor, and of course that stupidly funny ReadMe I wrote and probably was the only one to ever read. It’s nostalgic for me, and important to me, to keep these things as they are. It’s a part of my past that I will remember fondly, but I don’t think it can go with me any further.
Thanks for reading,
Josh










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