Game
Five Nights at Candy's (Official)
9 years ago

The future of Five Nights At Candy's


First off, I need to state why I decided not to do any sequels to Five Nights At Candy’s.

I made the game in about 3 months time, and during those 3 months I also had a lot of exam stuff that I needed to tend to. And in the summer-holiday, I had to go on a week-long vacation with my family, so I really wanted to work as much as I could on FNAC, so that I wouldn’t have to delay the release by a week because of a vacation (I didn’t want to bring my laptop and work all the week of the vacation).

But I got the game finished, and while it was out for a couple of days I also managed to fix a few bugs here and there.

I actually struggled with designing the game, as I wanted to make it as original as possible. I came up with the nightvision thing, which was a costy thing to make with 12 cameras, since it nearly doubled the amount of images needed for the game (which is why I had to compress them as much as I could, by removing colors and such, which is why the camera images may look a bit low-quality and “8-bit”).

I didn’t know if FNAF 4 was going to be the end of FNAF, I didn’t want to release new sequels to my game if FNAF was “dying out”, even if it would happen months from then. That was reason number 1 of why I didn’t want to make sequels to FNAC.

The second reason was that I came into the fangame ring a bit late, and since there was already so many fangames, I felt that the “bucket of FNAF mechanics” was almost emptied.

The third reason was that I felt like I didn’t have any time. After the exam and the summer-holidays, I had to go and find a “job”, which wouldn’t really be a job, but closer to a paid internship, where I would be able to work with programming and also further educate myself on the subject.

These were the 3 reasons that made me decide to not do any sequels to FNAC… But

FNAF 4 was the end, but only of the “original lore” of FNAF. With the announcement of FNAF World, the FNAF community surely will live for at least another year (I hope).

I felt that FNAF 4 expanded the “bucket” of what mechanics can be used in a “FNAF Clone” without the game losing it’s “FNAF feel”. Scott introduced something I didn’t think would be possible as inexpensively as it was done, which was the seamless transitions for movement across a room, without having to animate a certain “walking sequence” for every possible place to go, which WILL take A LOT of memory on any PC. Scott eliminated the cameras and still managed to make a game we can call a true FNAF game, with the same “feel” remaining intact.

I still don’t have much time. But I do have time to design and plan, and come up with ideas. I don’t have time to sit at my PC all day like I did with FNAC, but I do have time to make another game. And I also realized why it took me 3 months to make FNAC. I pretty much spent most of the first month planning the game mechanics and designing the layout of the restaurant, as well as writing scripts for Phone Guy, designing mechanics for a game engine that I didn’t know made it difficult, the second month was spent with modelling and testing with rendering the scenes, which was new to me since I had never done indoor renders before, and I had to make each character compatible with one another (in sizes and such) so they would look good when put into the scene. When I got Clickteam Fusion, I had never used it before. So in most of the third month I was programming FNAC, and a lot of the time it was “Trial & Error”. So now that I have learned how to use Clickteam properly, it probably won’t take quite as long for me to program a game, and I now have a better idea of what is possible in the engine.

… So what does this mean?

Recently I came up with new mechanics that I really like, and I let my imagination run loose, and I re-designed some characters and such, and now I am pretty confident that I can make a game.

So basically, FNAC 2 is happening. BUT, I’m still in the planning stage as of right now, and I have no idea how long it would take me to make the game. FNAC 2 still has a chance of being cancelled, but that would only happen if the mechanics I came up with absolutely can’t function together and/or I lose the ambition.

But know that Five Nights At Candy’s 2 is a possibility now.

5
4
3
3
3
2
2
2
2
2
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1


651 comments

Loading...

Next up

twins

FNAC Youtooz merch reveal! LONG CANDY

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

An infected room from the second part of Cybel ! Are you up for some cleansing?

Alone Together....