I’m currently working on rewriting the entire game. The reasoning behind this is that some things could be done much better and my coding style changed quite a bit since I began developing the game(ex: I began using m_ prefixes for class members). Also I’d like to take advantage of more of C++’s awesome features(ex: function pointers, destructors, etc.). The rewritten game will allow me to add more tiles more easily, will have a better looking interface and slightly better performance.
Next up
Vertex Array Backgrounds Here’s a background example from 0.4.0
0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.
Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.
0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.
Chiaki Nanami!
Just a Pico sprite
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.










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