Game
JUMP!
9 years ago

The Future of JUMP!


I’m currently working on rewriting the entire game. The reasoning behind this is that some things could be done much better and my coding style changed quite a bit since I began developing the game(ex: I began using m_ prefixes for class members). Also I’d like to take advantage of more of C++’s awesome features(ex: function pointers, destructors, etc.). The rewritten game will allow me to add more tiles more easily, will have a better looking interface and slightly better performance.



1 comment

Loading...

Next up

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

Vertex Array Backgrounds Here’s a background example from 0.4.0

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

The whole squad is here!

Interested? Follow me!

Finished work on the emotions of a new character for the tank universe

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack