Game
JUMP!
9 years ago

The Future of JUMP!


I’m currently working on rewriting the entire game. The reasoning behind this is that some things could be done much better and my coding style changed quite a bit since I began developing the game(ex: I began using m_ prefixes for class members). Also I’d like to take advantage of more of C++’s awesome features(ex: function pointers, destructors, etc.). The rewritten game will allow me to add more tiles more easily, will have a better looking interface and slightly better performance.



1 comment

Loading...

Next up

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

Vertex Array Backgrounds Here’s a background example from 0.4.0

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Terraria

a drawing I did because I was bored😪. But I love how it turned out.😊

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)