Game
The Ultimate Nerd Game
6 years ago

The Future of The Ultimate Nerd Game


It was one year ago today that I wrote the first line of code for TUNG. In the time since, I’ve released a public alpha (which has been downloaded over 3000 times now, holy cow!!!) and 12 free updates to it. Since the last free update in March, I’ve been pretty quiet, but I think it’s time to talk about the future. Let’s take a look at the year ahead.

TUNG 1.0 coming to Steam, Itch, and Gamejolt Q1 2019

The next update for the game will be version 1.0, and we are targeting the first quarter of next year for release. 1.0 and future versions will not be free (probably around $12 USD). The game will be available for Windows/Mac/Linux on Steam, Itch.io, Gamejolt, and hopefully other platforms as well. 1.0 is shaping up to be absolutely fantastic and I can’t wait for you all to play it.

Here’s a sneak peek of some major features coming in 1.0:

  • massively improved performance with large circuits, and removed the building limit

  • challenges and puzzles in addition to the sandbox mode

  • official mod support

  • much improved building mechanics

  • overhaul of all UI in the game

  • overhaul of the visuals of the world

  • and much more :D

A new name

“The Ultimate Nerd Game” is not a good name. The name is changing. I was hoping to share the new name today, but I am still waiting on the trademark clearance. Expect that announcement sometime in the next few weeks.

Felipe Martínez, aka Pipe01, joins Mouse Hat Games

As of this week, there are officially two people working on the game.

Many of you already know Felipe. A Spanish programmer, he is the creator of the PiTUNG modding framework as well as several lovely mods for TUNG, including the amazing MulTUNG Multiplayer Mod. I’ve had the pleasure of working with him before on two game jams, both of which were super fun; Felipe is an absolutely brilliant programmer and there is nobody else I’d rather be working with.

A few words from the man himself:

Hey guys, I’m pumped to start working in this project with Jimmy! It’s very exciting to work on this game after I’ve made so many mods for it and I’m sure Jimmy and I will be able to improve the game a lot.

Screenshots

Here are some pictures of new features we’ve been working on. Disclaimer: everything you see is a work in progress and subject to change (especially the UI).

5d098ae868c25.jpg
5d098aec09b44.jpg
5d098aef60f0b.jpg
5d098af30cb0b.jpg
5d098af7400b5.jpg
5d098afa86dee.jpg
5d098afdccd0c.jpg

Thank you for reading. We will have more news for you soon. If you’d like to stay up-to-date on our progress, you can follow Mouse Hat Games, myself, and Felipe on twitter, where we’ll be sharing more developments.

Here’s to another year of circuit building.
- Jimmy Cushnie, Mouse Hat Games



0 comments

Loading...

Next up

Update 0.2 Release Date Announcement The Ultimate Nerd Game version 0.2 will be released on March 20, 2018. This is an absolutely massive update and I could not be more excited to get it into your hands. Thanks for playing my game, everyone :D

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Another house i made long time ago.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

The whole squad is here!

Interested? Follow me!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Made my first ever animation.

Sonic and Shadow as Pokémons. #Fakemon