Next up
TGLF v2.0.7 patch(2): -I got no reports regarding that the night is whole white and shit, so sorry for the inconvenience, I just found out about it today lmao and it's now fixed If you discover any bugs or whatever, dm me on discord: spamtong.
TGLF PRACTICE v1.0.3 Released: -Added fully functional UHM with the option to do UHM Long Nights, the greenrun threshold is ~25% -Fixed the nights simply not ending (and hopefully the timer too)
dawg an oversight has been spotted, now the game should end all the events after 6am and 7am im gonna die
silent update to both tglf and tglf practice mod: i updated the in-game clock so it should look at least somewhat nice now (i didnt touch ts ever since i first added it lol)
The Gala Files 2.0.4 - "Overengineering code always causes errors" released: -fixed Ennard (again) -changed the opacity of 2am visuals also thanks to @CottageisFake
for pointing this issue out
The Gala Files Practice Mod released: a funny thing that brodude requested turned into something bigger ngl the changes are -FGVHM Long Nights with customizable power -The Eternal Gala Files ill add the gj integration soon i promise
i forgot to make a changelog so TGLF PRACTICE v1.0.4 Released: -Fixed/added some things that were missing in UHM -Fixed the timer not working (the best time one) TGLF v2.0.7 patch: -Optimized the visuals
TGLF PRACTICE v1.0.1 Released:
-Fixed how time is displayed and counted after a death/win
-Fixed lack of inputs after 7am on FGVHM LN
TGLF PRACTICE v1.0.2 Released: -fixed the ingame total time (again) -changed the total power for teglf to be 17% instead of 20% (no ones going for it anyway lol)
The Gala Files 2.0.3 - The Finale finale finale released: -Further buffed Ennard -Made an indicator, both visual and audible, whenever Ennard gets buffed -Minor bug fixes











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