The game’s name is changing from “Animatronic World” to “Echonatric” and i’m also thinking of switching the game engine to Unreal Engine since there are a lot of graphical glitches in Unity and it’s pretty hard to work on things without getting tons of errors.
I’m also thinking of adding Multiplayer in the future where you can roam around as a Animatronic and actually have a filter on your voice when you speak representing the voice of the current Animatronic that you’re playing as, but that will take time to implement.
I’m also getting my new PC in about one or two weeks so, the game will have better graphics and i will also be able to work more efficiently on the game.
One of the most important news is that i’ve actually got a camera system, and a generator system working for the first floor.
I’m also going to be heavily working on the AI for the Animatronics and each Animatronic will have it’s own mechanic, some of them only hear sound, some of them try to cut your path, there’s unlimited possibilities. The AI is going to be as advanced as possible making it realistic and difficult to combat the animatronics.
I will temporarily stop development for the game until i get my new PC. (for about 2 weeks)
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