Game
2.0

2 years ago

The game is nothing fancy, just a brief point and click game created for fun.​

This game was created in less than two hours. It is a point and click game where you make choices.




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Stranded is a point and click interactive fiction game where the player makes choices to determine the outcome of the story. It is based on the story Union Of Sorrows: The Beginning. 

There's been another update to the game. Another room has been added, though the gameplay for that one is shorter, at least for the moment.

One of the endings in the game  is the true ending.​ The game also features several platform minigames. As of now, there are a total of 6 versions of the game with the most recent update being a small bug fix. 

Since another room has been added, there is also a newly added menu which allows you to select which room/scene you'd like to play.​ I do plan to continue updating the game, adding new rooms/options and adding to the newly added one.

​An update for the game has just been released with more things to look for. There will be more updates in the future with more rooms and other things to be added.

@gamejolt this issue has been going on since Friday. I want it to be resolved so that I can update my games. Please, fix this as soon as possible.

​A little over a month ago marked the three-year anniversary of the game Stranded. It was one of four project that I began working on over three years ago and it was the first game that I had released.

In the game, you play as a man named Kurtis Lambert, who is also the main character of the book that the game is based on. Like the book that it's based on, Stranded is the first of a series of four games. 

At the moment, I'm not sure whether it will get any updates. I thought about a possible idea of something that I might add later on. There are two possible endings. One of the endings is the reason this game is called 2.0.

A new game has just been released. It's a small project that I decided to work on last night. I thought of the idea a few weeks ago, but at that time, I wasn't quite sure how I wanted it to be.