Game
Hello, Neighbor! Silent Whispers
4 months ago

The game is still in development, but I wanted to show what I did for the game while I was gone



Fixed some bugs with the holstering mechanic (Holstering an Item while switching the item at the same time would cause the other Item to trigger the unholstering animation when trying to holster).

Tried fixing windows (Still on going, the windows won't break when throwing Items at them but the sound plays).

Added a TV remote, aswell as a garage remote.

Tried building a base map for all of the acts (Still a plain map without vegetation).

Decorated the player's house (Nicholas has a book shelf now, just like the Into the mind mod.)

Built a base for the tutorial level, aswell as a cutscene for it.

Finished restoring the old and scrapped Hello Neighbor Alpha 1 player model (Not gonna be the player model, it's gonna be only for cutscenes).

Scrapped the player starting with the flashlight mechanic, it's now an actual Item you need to get.

Decided to keep Nicholas' speed as 1200.

Reanimated the Prototype window jump just for a cutscene (Not gonna show it yet :))


That is it :)



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William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Also, I remade the player's pants to resemble more the new neighbor model's pants

Edited some animations for the neighbor

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

The AI Prediction works :)

Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

Erm I managed to fix William's AI by simply putting a randomize Idle on the event graph even though I didn't need to before???

I'm really confused about ts

Edit: Managed to also fix ts by putting the Randomize Idle node before the idle ambiance cue