Game
Hello, Neighbor! Silent Whispers
3 months ago

The game is still in development, but I wanted to show what I did for the game while I was gone



Fixed some bugs with the holstering mechanic (Holstering an Item while switching the item at the same time would cause the other Item to trigger the unholstering animation when trying to holster).

Tried fixing windows (Still on going, the windows won't break when throwing Items at them but the sound plays).

Added a TV remote, aswell as a garage remote.

Tried building a base map for all of the acts (Still a plain map without vegetation).

Decorated the player's house (Nicholas has a book shelf now, just like the Into the mind mod.)

Built a base for the tutorial level, aswell as a cutscene for it.

Finished restoring the old and scrapped Hello Neighbor Alpha 1 player model (Not gonna be the player model, it's gonna be only for cutscenes).

Scrapped the player starting with the flashlight mechanic, it's now an actual Item you need to get.

Decided to keep Nicholas' speed as 1200.

Reanimated the Prototype window jump just for a cutscene (Not gonna show it yet :))


That is it :)



0 comments

Loading...

Next up

Finally adding idle tasks for the neighbor

I got the player house area to work after months of trying.

Testing with light bulbs :)

(The code is probably bad, I still need to research a better way of doing this)

Oh boy I sure like to turn off my neighbor's power off!

(btw I just worked on the game for 2 hours straight)

wasted my time that I never will get back after finding out the decimate mesh could've made it much easier to do it. Now I must live with the consequences and use the new model...

Hey guys, sorry. I haven't been working on the game, I started having a burn out from Hello Neighbor.

So with I'll pause the game for a bit until I feel like working on the game again.

Progress

Here's how the base map looks!

(Note: things may change, it still isn't finalized, I'm trying to get feedback on the lighting.)

The game is barebones

I'm testing a new concept :)