Game
SnakePit
9 years ago

The game was updated very recently!


I updated the game from [v_1.0.1] to [v_1.1.0].

Changelog:
Sikk’s gain momentum has he runs/glides, as opposed to moving at constant speed

Controller support

The game’s screen width and length are increased and all of the art and levels were updated to accommodate. (from 64x64 to 84x70)

Dialog was updated/ added to.

The level design in level one was changed

Level two and the original ending were removed (I need to drastically change both in the next update)

Some music and sounds from Gargoyle’s Quest I and II were replaced by music composed by me

Light volume balancing

Leaving any of the level’s boundaries no longer awkwardly teleports you to the start of the level

The tutorial information segment was vastly improved with more information and new art

The ability to stretch the game window was removed



0 comments

Loading...

Next up

A screenshot of the upcoming version 1.1.0 contrasted with the current version:

Surprise everyone! Not only are we alive, we decided to work on this game again! I'm teaching myself to use Unity Engine by remaking Snake Pit, and this time, there'll be new content and upgraded RGB graphics.

Bandana Dee the Dream Friend

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

What you all think

Strange Umbrella

Shuiro Haname. #Commission

Commission for @ShuHaname