Game
SnakePit
9 years ago

The game was updated very recently!


I updated the game from [v_1.0.1] to [v_1.1.0].

Changelog:
Sikk’s gain momentum has he runs/glides, as opposed to moving at constant speed

Controller support

The game’s screen width and length are increased and all of the art and levels were updated to accommodate. (from 64x64 to 84x70)

Dialog was updated/ added to.

The level design in level one was changed

Level two and the original ending were removed (I need to drastically change both in the next update)

Some music and sounds from Gargoyle’s Quest I and II were replaced by music composed by me

Light volume balancing

Leaving any of the level’s boundaries no longer awkwardly teleports you to the start of the level

The tutorial information segment was vastly improved with more information and new art

The ability to stretch the game window was removed



0 comments

Loading...

Next up

A screenshot of the upcoming version 1.1.0 contrasted with the current version:

Surprise everyone! Not only are we alive, we decided to work on this game again! I'm teaching myself to use Unity Engine by remaking Snake Pit, and this time, there'll be new content and upgraded RGB graphics.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Alone Together....