Game
SnakePit
9 years ago

The game was updated very recently!


I updated the game from [v_1.0.1] to [v_1.1.0].

Changelog:
Sikk’s gain momentum has he runs/glides, as opposed to moving at constant speed

Controller support

The game’s screen width and length are increased and all of the art and levels were updated to accommodate. (from 64x64 to 84x70)

Dialog was updated/ added to.

The level design in level one was changed

Level two and the original ending were removed (I need to drastically change both in the next update)

Some music and sounds from Gargoyle’s Quest I and II were replaced by music composed by me

Light volume balancing

Leaving any of the level’s boundaries no longer awkwardly teleports you to the start of the level

The tutorial information segment was vastly improved with more information and new art

The ability to stretch the game window was removed



0 comments

Loading...

Next up

A screenshot of the upcoming version 1.1.0 contrasted with the current version:

Surprise everyone! Not only are we alive, we decided to work on this game again! I'm teaching myself to use Unity Engine by remaking Snake Pit, and this time, there'll be new content and upgraded RGB graphics.

We are under attack!

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.