Game
SnakePit
9 years ago

The game was updated very recently!


I updated the game from [v_1.0.1] to [v_1.1.0].

Changelog:
Sikk’s gain momentum has he runs/glides, as opposed to moving at constant speed

Controller support

The game’s screen width and length are increased and all of the art and levels were updated to accommodate. (from 64x64 to 84x70)

Dialog was updated/ added to.

The level design in level one was changed

Level two and the original ending were removed (I need to drastically change both in the next update)

Some music and sounds from Gargoyle’s Quest I and II were replaced by music composed by me

Light volume balancing

Leaving any of the level’s boundaries no longer awkwardly teleports you to the start of the level

The tutorial information segment was vastly improved with more information and new art

The ability to stretch the game window was removed



0 comments

Loading...

Next up

A screenshot of the upcoming version 1.1.0 contrasted with the current version:

Surprise everyone! Not only are we alive, we decided to work on this game again! I'm teaching myself to use Unity Engine by remaking Snake Pit, and this time, there'll be new content and upgraded RGB graphics.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

The whole squad is here!

Interested? Follow me!

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Szayel Aporro Granz - Bleach

I did this on my 3DS ^^ #Kirby

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !