Brain freezes at this point, but at least I have the concept down. The issues with game design is not so much concept but implementation. It takes trail and error to make something less complicated than it already is. I am happy though. Iβm treating this more as a ghost story than a horror story. The subjects it touches can be disconcerting though. Abuse and neglect are things I had to live through so a lot of triggers emerge when writing something like this. As I said the game is more a narrative than anything else, with spot the difference gameplay in order to progress.
Next up
New game shout out: Subworld I am currently developing a new game for release by Halloween this year, called Subworld. I would love it if you would do me the honor of following itβs progress. http://gamejolt.com/games/subworld/173590
Finalizing the endings
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
We're glad to announce that Baby Dino Adventures π¦ is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt
2d lighting experiment
Some Shadow boss fight gameplay πΎ
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.











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