Brain freezes at this point, but at least I have the concept down. The issues with game design is not so much concept but implementation. It takes trail and error to make something less complicated than it already is. I am happy though. I’m treating this more as a ghost story than a horror story. The subjects it touches can be disconcerting though. Abuse and neglect are things I had to live through so a lot of triggers emerge when writing something like this. As I said the game is more a narrative than anything else, with spot the difference gameplay in order to progress.
Next up
New game shout out: Subworld I am currently developing a new game for release by Halloween this year, called Subworld. I would love it if you would do me the honor of following it’s progress. http://gamejolt.com/games/subworld/173590
Finalizing the endings
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Terraria
Only true badasses may pass! #conceptart #art #gamedesign
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Colorful Fox
Happy Late Easter!
New Teasers!











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