Brain freezes at this point, but at least I have the concept down. The issues with game design is not so much concept but implementation. It takes trail and error to make something less complicated than it already is. I am happy though. Iβm treating this more as a ghost story than a horror story. The subjects it touches can be disconcerting though. Abuse and neglect are things I had to live through so a lot of triggers emerge when writing something like this. As I said the game is more a narrative than anything else, with spot the difference gameplay in order to progress.
Next up
Finalizing the endings
New game shout out: Subworld I am currently developing a new game for release by Halloween this year, called Subworld. I would love it if you would do me the honor of following itβs progress. http://gamejolt.com/games/subworld/173590
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Chiaki Nanami!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
I was bored, so... ManutKat.
Werehog transformation process. #sonicunleashed
Microsoft Windows XP Unprofessional (windows logo prototype)
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)











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