The very first prototype was of a completely different format. It was about 6 years ago. At that time, I was very interested in game programming. I liked to try myself in different genres and see what I could do and if I could at all.
And then I created a simulator of the creation of the earth. Rather, a small area on which you can place various blocks. By combining blocks with others, it was possible to obtain various tools for the variety of the world. So, for example, by putting a block of mud next to a block of water, we got grass on the ground, watering which a tree grew. Having created a small forest, it became possible to create animals, and then people who lived their lives, built houses, mined and so on. My sister really liked it (after all, I did it for her).
(there are no screenshots of that game)
After a while, I lost my hard drive with all the developments. And, about 4 years ago, I decided to make that game again, but better and with improved graphics. And here we come to the point. After drawing a lot of things and adding the ability to create a world, I thought, "Hey, why don't I try to create a sandbox with crafting?" And, in fact, here we are. From the god simulator, I came to a minimalistic sandbox game that I'm trying not to abandon.
simulator development
sandbox (early versions)
and what we have now
I didn't try to create a fake copy and profit from it. These are just desires to try myself in a new format, which has grown into something more than just a project for the evening.
Thank you for your understanding and support.
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