Game
YourWorld
3 years ago

The history of this project: why it is similar to what it was not originally.


The very first prototype was of a completely different format. It was about 6 years ago. At that time, I was very interested in game programming. I liked to try myself in different genres and see what I could do and if I could at all.

And then I created a simulator of the creation of the earth. Rather, a small area on which you can place various blocks. By combining blocks with others, it was possible to obtain various tools for the variety of the world. So, for example, by putting a block of mud next to a block of water, we got grass on the ground, watering which a tree grew. Having created a small forest, it became possible to create animals, and then people who lived their lives, built houses, mined and so on. My sister really liked it (after all, I did it for her).

(there are no screenshots of that game)

After a while, I lost my hard drive with all the developments. And, about 4 years ago, I decided to make that game again, but better and with improved graphics. And here we come to the point. After drawing a lot of things and adding the ability to create a world, I thought, "Hey, why don't I try to create a sandbox with crafting?" And, in fact, here we are. From the god simulator, I came to a minimalistic sandbox game that I'm trying not to abandon.

simulator development

yrwrld_proj.png

sandbox (early versions)

yrwrld_pl_proj.png

and what we have now

__249.png

I didn't try to create a fake copy and profit from it. These are just desires to try myself in a new format, which has grown into something more than just a project for the evening.

Thank you for your understanding and support.



0 comments

Loading...

Next up

Testing new weapons and enemies. Remade hitboxes, platform generation and damage.

New build is here! Added game menu; added new creatures; added bows; added huts (jungle biome); added music; added something else (i don't remember) and fixed some stuff. Now me trying to optimize shadows and be alive. Stay frosty and report any bugs.

New build is here! Added improved particle system and rain. Trees and jungle background are redesigned. Fixed bugs with armor.

New build is here! Added crafting recipes (ingots, axes and picks), efficiency to tools, mobs (with a simple AI), interactive with objects. Fixed some bugs.

Follow the game to see more!

Actually, the gameplay. A lot of things have been added, so if you're interested, check it out!

gamejolt.com/games/moai_mlg/718560

#shooter #platformer #dubstep #fun

Shadow quality has been improved; the backgrounds have been redrawn; background change animation has been added. Maybe other sprites will be redrawn too. What do you think about these little style changes?

Follow the game to see more! Thanks.

Creating a dubstep drop (for the first time). Sounds not bad, huh? Check the game with this bomb!

gamejolt.com/games/moai_mlg/718560

#music #meme #shooter #fun #platformer #screenshotsaturday

New build is here! Added a game pause, new enemies, buffs /debuffs, chests; minor graphical fixes, the ability to patch the game and much more.

A new demo is available!

Some things can be changed during development. Sprites will be replaced.

Check other projects: gamejolt.com/@FallenMadman/games

What if at the time of Atari there would have been a dynamic and brutal game with the current idea of the shooter genre? Then it would have the same brutal track, even in 8 bits. I turned this idea into reality!

HD sound: soundcloud.com/fallen-madman/eight-bits-of-anger