Some animatronics needs a target to chase (like, Fredbear in night 6 and 7, Foxy, Chica and all phantasmagorics execpt p.foxy, p.bonnie)
Remastered Springtrap's AI and animations.
About new Springtrap: Springtrap now wakes up earlier. You can stop it for a while using the audio/pressing buttons on the walls. (They take a little time to actually press).
If Afton sees you using the audio, he will not be distracted and will try to hit you with a blow.
Afton also enters ducts, when he is in the ducts he cannot be fooled by the audio but it will reduce his speed.
During the night, Afton may shout upwards, and a chase will begin. If he is in a straight line with you, he will give another scream and try to hit you with a hit.
Now the warn "Don't look back" It doesn't stay on screen for that long.
Fixed random pitch in night calls.
Next up
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NOW'S BABY HERE WE COME
"Some things never changes..."
SURVIVE UNTIL 6:00 AM
Fix Fredbear
FAQ about the new mega update:
A new Halloween quest just entered your quest log!
What's your favorite horror movie?
Go to your quest log now. http://gamejolt.com/#quest
https://gamejolt.com/games/FNaFDoomMovie/896445
Hi guys!
I come here to announce my newest project:
Five Nights at Freddy's Doom Mod SOURCE.
This game are been made totally from me, without SkorneDemon's ACS.
I hope that you liked.
I'm having a problem with the new FPS in update. In addition, I need to solve problems involving the new first-person player body, perhaps completely synchronize his movement in relation to the player. But for now the game is practically UNPLAYABLE.
He's gonna getcha!
"It's not your flesh that sustains me... it is your fear!"














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