After a few months of inactivity, I now proudly present you the “Eldritch Arcana Alpha”.
Changes from the previous versions include:
Updated Level Generation
-Enemy spawning has been updated
-Beartraps have a chance to spawn
-Weapons don’t lay around everywhere, there is one weapon chest per level
-Exit Portal appears after half of the levels enemies have been killed.
Weapons
-Weapons now use Ammunition specifc to their type (bullets for the Revolver, Shells for the Shotgun, Arrows for the Bow) that can either be dropped by enemies or found in ammo chests.
-The bow is more useful, as it’s arrows now have a piercing effect and get stronger when shot through a campfire.
-The sword now has a spinning attack that deals a lot of damage but also needs a lot of stamina.
Enemies
-Cultists aren’t restricted to magic, sword and bow anymore, but can also use revolvers and shotguns
-Deep Ones can now spawn in certain levels, using bones or shotguns to attack.
-Mi-Go can now spawn in certain levels. They use Mi-Go technology to attack and have rather large healthbars.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
"Our work is never over" they said.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Showing off player 2 😎
What do you think?
I worked so hard to get all four of them to the end safely, but then...
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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