After a few months of inactivity, I now proudly present you the “Eldritch Arcana Alpha”.
Changes from the previous versions include:
Updated Level Generation
-Enemy spawning has been updated
-Beartraps have a chance to spawn
-Weapons don’t lay around everywhere, there is one weapon chest per level
-Exit Portal appears after half of the levels enemies have been killed.
Weapons
-Weapons now use Ammunition specifc to their type (bullets for the Revolver, Shells for the Shotgun, Arrows for the Bow) that can either be dropped by enemies or found in ammo chests.
-The bow is more useful, as it’s arrows now have a piercing effect and get stronger when shot through a campfire.
-The sword now has a spinning attack that deals a lot of damage but also needs a lot of stamina.
Enemies
-Cultists aren’t restricted to magic, sword and bow anymore, but can also use revolvers and shotguns
-Deep Ones can now spawn in certain levels, using bones or shotguns to attack.
-Mi-Go can now spawn in certain levels. They use Mi-Go technology to attack and have rather large healthbars.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Chiaki Nanami!
Path of Kami: The Evolution of the Lore
Showing off player 2 😎
What do you think?
a drawing I did because I was bored😪. But I love how it turned out.😊
Regular exercise is key for healthy wings.
Try it out!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Szayel Aporro Granz - Bleach
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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