I worked on the Yip demo since October and it WAS meant to be a Halloween surprise. However I ran out of time when working on it, so instead of rushing it I instead put in the 2nd trailer for Louder for December. So for the past 3 months i worked mainly on the Demo, only assistance being the art you see in the game being done by some wonderful people!
So if you cant tell im a little exhausted but relieved its mostly done now, im also happy to see we made it to the top of the hot page on the fnaf tab on the release day for the demo! And im INCREDIBLY joyous to see that the game is gaining a lot of support recently (seriously we cant thank you enough for it all)
Im working on releasing the first minor update for the demo in January 2025 (vacay is soon so bleh), I know the minigame on Normal is a little bit TOO easy so im planning to change the hint system to make it a little more difficult.
But overall im glad there's positive feedback from the demo! (And im also glad the only issue WAS the difficulty) Im taking the feedback I have gotten and plan to add the feedback at a later date! But for now, expect some small patches here and there if i see some glitch with the current build from others. Take care and thank you all again! - VeniaDev
Next up
POV: my fuckass cat is feeling too silly for their own good and your the night watch for the week
HOPE!!!!
Scopophobia: The fear of being watched
#WIPWednesday Conceptualizing..
Fun fact, the new Yap model for Louder is incredibly difficult to render. Even on my high end pc (with an RTX 3080 mind you) it struggles. So if you wonder why it may take a bit to get final renders into the game, she is literally one reason why.
give this dog a beer now
Update on Yaps model, she went from 600k polys, to just 167k polys. She runs better now :3
Wilted_Roses_InDev_Recording2001-10-31.mp4
if it says anything, i made a windows xp VM and made an account for a MSN Messenger revival to make an accurate cutscene
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