Next up
some moments in Community were customized, Banner and some backgrounds of channels.
you can already see them and appreciate them.
i don't know why, but lately i like this style
with game optimization everything is great, absolutely, with the 60 fps plugin in Turbowarp the game keeps 20-30 fps stably, of course not 60, but the engine does not allow it, and the use of clones too.
I present to you two new big rings, the first one will act as an object for finishing the level, and the second one will have a very interesting use that I don't want to tell you about.)
Alpha 2 is finally out!
OH YES, NEW VERSION OF THE MAP (this time passable)
what way to finish the level should I use? classic sign or something else?)
by the way, this level will have a tutorial at the beginning, but it will be short, very short.
I was able to make Result Screen, how do you like this design?
Progress is not that far.
I will soon add animation, and then port it as a Gif to Turbowarp.
There will be enemies in Alpha 3, I've only made one so far, and I don understand why his code is too long.
Tripod enemy from Knuckles Chaotix has been slightly redesigned: now he shoots, but is almost not dangerous to the player.
Nobody asked for it, but here it is.
The whole pack of all sorts of artifacts in the game.
Above them are their owners at the time of the beginning.
Some are painted, others are not because of the large palette.
New Hud! It's not finished yet
0 comments