Next up
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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
Added food
Created a texture based depth shader for the face ^^
Not a teaser, but I wanted to show some work in progress photos of Yap and Yell: Deluxe ^^
I'm really happy with how the game is looking currently!
(In engine screenshots)
Fun fact.
I have this really HD version of the Yap and Yell office, just because I thought it would be funny
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
| E L U X E
"RRRAAAAUUUGGGHHHHH!! (I decided to re-brand the Yap and Yell Deluxe banner. I felt like it was missing the most important part of the game! I guess the other characters don't need to be there, I never liked most of them anyways.)"
-Dingo Doll :{










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