
The main thing i've been working on is this world map. I only have this video but it teleporting the player to the wrong area has been fixed so it's now "usable" (still full of visual bugs though) (also damn the character limit on these is so small)
Next up
I've been forgetting to post updates! I've not made much progress this month. Most of what i've done has been under the hood, like this shop system that updates it's stock as you increase your affinity with an area
progress update
(it's going very well)
happy pride month
Finally implemented sideview battler sprites. I ended up using Yanfly's plugin as it was the only compatible one. This however the plugin was incompatible with the D-motion plugins. I guess I have to learn action sequencing and reanimate everything now.
added a status menu with pages you can scroll through. This lets you look at your unit's stats and for enemies it can show you more obfuscated details.
After all the pain and anguish of setting this up it finally works! (except for the bug where if you push any buttons when 'traveling' you will break everything and probably crash the game)
Family band complete!
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Microsoft Windows XP Unprofessional (windows logo prototype)
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