2 years ago

The most interesting thing in creating "Karma" was level designing. There is no gameplay at all, but... Drawing locations, characters, cars, and connecting them with different mechanics was cool.




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Hm... I think, that ship can be usefull now...

Well, first of all - I was creating this game for a 4 months. The most of time, I tried to defeat the goddamn Windows antivirus. I didn't even know, why this shit was happening. This problem is solved for now, but who knows, what will happen next...

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

So here's the first of the zodiac signs i will make for the next weeks.

Update 2.627

New challenges & new effects!

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname