Next up
I've been working on adding a new ally to the current party as I've heard it's hard to keep hp up.
So I'm making the enemies harder now that there's a specialized healer gonna be in the next chapter
Trying to make sure every bit of dialogue contributes to the story drifting to a different outcome. Here's a simple example :)
Chiaki Nanami!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
Just a Pico sprite
Alone Together....
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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