Next up
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Created a texture based depth shader for the face ^^
What's on TV today?
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)
Hey the lights are coming back on!
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Fun fact.
I have this really HD version of the Yap and Yell office, just because I thought it would be funny
"RRRAAAAUUUGGGHHHHH!! (I decided to re-brand the Yap and Yell Deluxe banner. I felt like it was missing the most important part of the game! I guess the other characters don't need to be there, I never liked most of them anyways.)"
-Dingo Doll :{
Out of context wet bouncing hairball











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