List of changes:
The character and enemies will no longer be stuck out of the blue (all colliders of enemies and character have been changed from box to circle)
The chance of hearts falling out has been increased
1 new room added
List of changes:
The character and enemies will no longer be stuck out of the blue (all colliders of enemies and character have been changed from box to circle)
The chance of hearts falling out has been increased
1 new room added
Hi, I made the first version of my game in the roguelike genre
I'll make two new enemies soon
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Why walk when you can jump?
My D&D art for my family so far (WIP if you couldn't tell)
it happens
Some Shadow boss fight gameplay 👾
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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