Game
Bubba's Diner
8 years ago

The new version will come out soon


-Glitches Solved:

  1. Double task glitch (the game allowed you to do the same task more than one time in the same night and this broke the game)

  2. “S-Spam glitch” (If you keep pressing S while the transition to other room still going, the rooms keep changing when they’re not supposed to)

  3. Full Screen glitch (even if you disable fullscreen on the main menu, the game would enable fullscreen anyways).

  4. Now you can exit the game at any time by pressing “ESC”.

  5. “Q” and “Space” keys no longer trigger jumpscares.

-New features and improvements:

1-New ending (sadly, clickteam can’t manage to support too much animations for some reason, so I had to reimagine the ending)
2- In the basement, now you can turn around using A/D instead of the mouse (you still being able to use it, though)

Also, another poll:
How do you evaluate the difficulty level of Bubba’s Diner?

  144 votes Voting finished



40 comments

Loading...

Next up

Teaser 2 - HIDE

Teaser 1 - POWER UP

⠠⠽⠕⠥ ⠅⠝⠕⠺ ⠺⠓⠁⠞ ⠠⠊⠄⠍ ⠞⠁⠇⠅⠊⠝⠛ ⠁⠃⠕⠥⠞

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM