The third update! (but only the second real devlog)
It's been a while since writing one of these and a lot has changed in the game. 2 whole updates worth! Spike hazards have been added in, and, as you might have guessed from the title, Grappling Hooks! Both of these come with an array of levels designed to test them out so please enjoy.
I think there are 10 or 11 new levels since the last devlog so this unintentionally ended up becoming a pretty meaty update. That's not even mentioning the plethora of bugfixes that have been added in under the hood. I'd like to say I'll be writing these more frequently, but I'm not super skilled at writing these yet so who knows! I've worked out a roadmap for development at least, so progress will be smoother from here on out. You can safely expect at least one more big update before we hit 1.0 . I will work to fight against my natural instincts and keep you all updated in the meantime.
I do have one interesting nugget of information to share this time around. The save system has been updated! This has the unfortunate side effect of deleting old save files but in exchange it's paved the way for new content. I went back and forth on how to handle changing the save structure, since I knew it would invalidate old saves, but in the end I decided that the earlier I do it the better and so I just went for it. I also future proofed it somewhat so this shouldn't need to happen again.
Features to look out for in the next update are: even more levels, a new weapon type, and at least one new enemy type.
P.S As an added bonus, after beating the game you can freely switch between the Hook and the normal gun by pressing 'G' on keyboard or the Y/Triangle buttons on controller. (something else on switch pro controller but I'm not sure what)
P.P.S The new Tilesets were made using TileSetter and Aseprite. I really like the new tilesets and I hope you will too!
0 comments