It’s been a long time since we completely rewrote Polystrike’s code. An entire year, in fact! Polystrike has certainly come a long way since then. I decided that it would be fitting that a full year after the last legacy release could be downloaded again separately if you wish. It uses UNET, so there aren’t any servers up, but you can LAN with your friends of course. Please note that some things may be broken or don’t look right.
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Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Shadow The Hedgehog X pixel art
Strange Umbrella
Rockin the Guitar, an Axe like Guitar I made for my Uni project
it happens
Only true badasses may pass! #conceptart #art #gamedesign
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
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