Game
FOXY, GO GO GO!
3 years ago

The origins of FOXY, GO GO GO! In this post, I'll explain everything that led me to create possibly my most popular game, FOXY, GO GO GO! So, shall we begin? (read article)


The origins of FOXY, GO GO GO!


Where I got inpiration from:

Back when I was playing lots of FNaF AR - Special Delivery, I remembered Scratch had a camera feature, and I could (try to) make a game similar to it.

The start of something special:

I had made a project before FOXY, GO GO GO! called FNaF Monitor, where I was trying to recreate the camera system in FNaF 1. So I decided to recycle all of the code from that project into a new project, delete some unnecessary stuff (for example the camera shots, the buttons and the map), and start brainstorming some ideas for the game.

The next thing I did was to put in Scratch's camera feature.

I was inspired by FNaF AR, and I was thinking about making an animatronic run at you in different places each time, just like in said game. I wasn't trying to make an AR game, because I knew Scratch couldn't use gyroscopes and all of the other stuff that allows a game to use the incredible features of augmented reality.

I thought about using the monitor to win while trying to keep the animatronic at bay.

Some problems:

I was doing great with the game, and had a basic idea of what it would be about, except, Scratch's camera used the selfie camera from your cellphone.

And also, the game was too heavy for a normal cellphone to support. I know there are a bunch of gaming smartphones, but the one I have is not one of them.

I decided to ignore these problems for a bit and decided to code the actual game.

The coding:

I found a Withered Foxy gif online (made by LPGAnimations83 on DeviantArt) and immediately found it perfect for the game I was trying to make.

I decided to start coding about Foxy spawning at random locations each time and running at you. I also coded a flashlight button (without sound because that comes out later) to make Foxy run away. The monitor button was already coded in the FNaF Monitor project, so I used that in the game as well.

What I did to solve my problems:

At that point, I knew I couldn't make a game with a camera. So what I just did was delete the camera and put a black background.

The other problem I mentioned was actually solved when I deleted the camera feature. Turns out, the camera feature was actually the thing not allowing my cellphone to load the project.

The lore:

I was also brainstorming about the lore of the game, and I came out with a perfect and coherent timeline of events (which no one has discovered yet by the way). I made a way to fit the lore into the game. Hint: Small things like the open door button in the monitor actually reveal part of the lore for this game.

More coding:

I made a way to win the game, which is the open door button, added battery levels for the flashlight and a menu for the game. And then, I published the game. It was not polished at all. Originally, the game had only one night and no sounds at all. I made some more nights, which, in-game, they are called shifts, added sound effects, and made levels of difficulty so the shifts progress more difficult than the previous one.

Things you might not know:

  1. On the game's description, I mention Illumix in the credits section for FNaF AR, and that's because they inspired me to make this game.

  2. If you go to FOXY, GO GO GO!'s Scratch project, you can still see that this project uses a camera. That is because whenever a Scratch feature gets added into a project, regardless of if it is used or not, the project will still say that that feature is being used.

  3. The menu music for FOXY, GO GO GO! is made by me in a keyboard (yes, I play keyboard). It was made for another game (now unpublished), but I slowed it down to fit the creepy vibes of FOXY, GO GO GO! I also used it for Scrapped - Scrap Bonnie Edition.

Special thanks:

You guys for supporting my game! It really makes me keep updating it with new stuff all of the time. Thank you so much!



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