(WOW, I thought it would take two or three days to get from 144 to 150 followers, but less than 24 hours later we are now at 166!)
Next up
DEV LOG 1/14/25
600 VIEWS
DEV LOG 1/28/25
i also fixed the visual distortion caused by the panorama filter, it looks way better now
DEVLOG 1/16/25
my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter
wires are such a pain to model
Full look at the remastered office!
DEV LOG 1/19/25
Here is a little teaser for the updated office, now with infinitely more cobwebs!
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