Fixed a bug where you could open the "quit test" box during the intro cutscene and start the timer prematurely.
Fixed a bug where you would lose control of your mouse if you opened and then closed the "quit test" box while focussed on the screen.
Reduced the resolution of the texture of the coffee cups in the lobby.
Reduced the time of the beginning disclaimer from 12 seconds to 5 seconds.
Added a delay to the camera toggle for the lobby/room.
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This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Just a Pico sprite
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
My D&D art for my family so far (WIP if you couldn't tell)
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