“Don’t you think its weird?”
“What’s weird?”
“The fact that they built a playground right next to a graveyard. Don’t you think it’s a weird place to have one?”
“Yeah, I guess. Maybe its a contradiction, you know, like early life and late life. Maybe it has something to do with the circle of life or something. Could just be a construction choice.”
“I like the first two.”
“So do I. It makes me feel like death isn’t really the end.”
“Do you think he knew that?”
“I think by the time he found out, it was too late.”
“… I’m glad I didn’t die, Olive.”
“Me too, Darrin. Me too.”
Next up
art comission.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Another house i made long time ago.
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Levels' maps.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
I made a small jungle house.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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