Game
Duck n' Dodge

9 years ago

The Powerup Update Change Log


Changes:

  • Added powerups to the game

  • Powerups are bought and then spawn in the level you’re playing on

  • Reformatted the unlock screen for both skins and powerups

  • Added a few more pre-made levels

  • Changed and added labels into the Level Designer so it’s not as confusing

  • Added icons to the level designer biomes

  • Moved the test level button outside of the level designer menu

Fixes:

  • Fixed a problem where too many trees would spawn on woodland zone maps

  • Made the cursor only hide when playing the game, not on menus

  • Fixed an issue in level creation where enemies and logs would not properly follow paths

  • Changed the victory tape color because it was white and was hidden when playing a snow level

  • A few preformance issues

  • Sometimes a generated level would be bare bones and not contain much

  • Other various little fixes to get powerups working



0 comments

Loading...

Next up

The Difficulty Update

GUI Overhaul - Feature Preview!

So

i may or may not make an full art of some person or i may just leave this like that-

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

So here's the first of the zodiac signs i will make for the next weeks.

Microsoft Windows XP Unprofessional (windows logo prototype)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

2d lighting experiment

Some Shadow boss fight gameplay 👾