The Puppet acts signifigently different to his FNaF 2 version, while still being tied to music. At the bottom left of the camera Is a speaker. Pushing this will move an audio track to speakers in this room. The Puppet will then travel there and start looking for people. Once he fails to find them, he’ll make a beeline for your office, signified by his theme quietly triggered. (If Mih and Mah have attacked and you haven’t located them, their “Enter the Gladiator” music will hide the Puppet’s cue, be careful) you CAN cancel his attack by moving the music, but there’s a catch: do it too soon or too late too often, and he’ll catch on. Let’s just say: you don’t want that. His cue for the optimal time to move rooms is when he stares at the camera. The Fire system will NOT work on The Puppet. Additionally, the only way to stall him is to move the music. If Whisper has so much as downed a camera, you cannot use it for Puppet speakers until it’s repaired.
So, who’s next?
I’ll be doing these pretty regularly, so input can be integrated as I make the stuff, and not as a patch.
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